Curating Game Description
While playing the game, players should discover that “Lily” has an identity crisis, and she views herself more as a male rather than female. The conversations with those who knew "Lily" reveal the types of micro-aggressions and biases they faced on a daily basis, which also served as hints to her whereabouts towards the end of the game. Based on the decisions made by the player, they will reach one of the two endings:
1. While "Lily" was away, their family did lots of research on the topic of transgender, and decides to provide their full support. The player reconvenes with "Lily" and their family a few months later at a pride parade, and together they were educating others with their own experiences and beliefs.
2. "Lily"'s family still doesn't understand their thoughts and struggles, and eventually "Lily" decides to travel around the world and go on a journey of self-exploration. They are never alone, because there were people supporting and caring for them in the past, and there will always be people who support them in the future.
The statement of this narrative is: Microaggression can happen anywhere, anytime. Even if a person doesn't intend to be mean / harmful / ignorant, they can still inflict microagression on others.